Catch my Rift?

24 Feb , 2011,
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Go go Earth Elemental! XD

I’ve been keeping mum about RIFT in the initial testing phase, but now that it’s almost ready to go live, I have to say that it’s something I’m really keen to play, and maybe even cosplay.

RIFT is a next generation MMORPG by Trion Worlds that features the three things that top my list when I think fantasy – magic, crazy-ass technology, and time travel.

In RIFT, you play a champion that’s chosen to return to the world of the past to thwart the arrival of an extraplanar force, and you get to throw in your lot with either the Guardians, or the Defiants (which are kinda like the Alliance and the Horde, but not).

Mind you, RIFT makes no pretense at being a WOW clone, or a WOW killer for that matter. (It is, after all, a given that nothing’s going to topple WOW short of a collective sale to Chinese Gold Farmers.)

It does, however attempt to do things different.

One of the things I’ve really enjoyed about Rift so far is the flexibility of it all. You’ll find plenty of things to do in Rift, and it’s stuff you don’t need a guild or party for.

There’s a healthy amount of plot that unfurls as you complete quests and interact with people, with a good dash of conspiracy thrown into the mix for all those story junkies and conspiracy theorist types.

When tentacles come to call...

Tourists will enjoy the panoramic vistas and beautifully rendered locales, while Monster Hunters out to vanquish well… monsters will find plenty of them loitering around maliciously, doing the monster thing.

The concept of Public Groups is likely one of RIFT’s greatest innovations.

When Tentacle Things From The Great Beyond encroach on our reality, all you need to do is wander close, and you’ll have the option of joining any number of other players out to trounce their slimy, non-Euclidean hides.

What’s more, everyone gets a decent reward. There’s no need to worry about ninja looters and DKP anymore.

I’m also really digging the Ascended Soul system.

Sure, you begin play choosing one of the four classic fantasy archetypes – Warrior, Cleric, Mage and Rogue, but you get to pick at least three out of eight talent trees, with their own spells and passive abilities to play around with at any given time.

This makes for a mind boggling number of permutations, and plenty of excitement for those keen to try their hand at everything.

Necromancer - Just one of the many paths available to mage-y types. XD

I know I had loads of fun trying out the elementalist and the necromancer, and tossing in fun things like the archon and the chloromancer into the mix.

Frankly, I can’t wait for the game to hit the shelves. I’ve already got my ticket to the Head Start (which begins at 2 am tonight, by the way), and I’m just itching to play.

For more information about RIFT, check out their website here.

If you’re already playing, don’t be a stranger. I’ll be on Shadefallen, playing a Kelari mage named Crimson, so let’s party up sometime. ^^