Tag Archives: Games

Tokyo Game Show 2018 – 4 Days Report

2 Oct , 2018,
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Bethesda Softworks’ IPs greeting event goers as they walk towards the halls

Over the 4 days between September 20th ~ 23rd, Makuhari Messe hosted the largest annual gaming convention of East Asia, Tokyo Game Show (TGS). This year saw a huge influx of visitors from the previous years ー A good 298,690 showed up over the 4 days, compared to 254,311 in 2017, and 271,224 in 2016. Likewise, exhibitors also increased from 609 to 668, of which 330 were from overseas. This was certainly a trend that’s been happening in the recent years, where overseas games and gaming-related companies are expanding into the Japanese market (One of which, notably, is Azure Lane, being introduced into the Japanese market and becoming a huge hit in 2017).

Kisei -Kuushiki- 1/1 display statue from [Border Break] right outside Makuhari Messe

As with any commercial conventions, exhibitors certainly placed a lot of effort into the visual promotion of their IPs. Booths were built in elaborated set-ups, with iconic figures and characters in detailed sculptures. Besides the typical promotional models, exhibitors also hired cosplayers to portray as in-game characters to promote their games (Pictures below). Some noticeable ones were Bandai Namco’s bright orange booths, with smoke machines making distinctive whiffs as they fire jets of white smokes at fixed intervals, or PlayStation’s show of dominance with walls of displays for the multiple IPs they’re showcasing, such as the Evil Monk mini boss from [Sekiro] (Seen above), or Sam Porter Bridges from the much anticipated Kojima Production’s [Death Stranding] (Seen below).

Players experience FromSoftware’s brutality aplenty

And of course, what’s TGS without games? Although we were able to enter on business days as press, the queue for certain games were insanely long as well. For example, on the first day it took more than 2 hours in the demo queue for FromSoftware’s newest title Sekiro before we got to try it at all (granted, we missed the early rush to the booths go get the queue tickets). Other games we managed to try required less waiting, such as Ace Combat 7, Devil May Cry 5, Rockman 11, Kingdom Hearts III, to name a few (also because we learnt our lesson and went straight to their booths as soon as we could enter). Demos were kept to 15 minutes per play, and if the players are competent to clear the demo under that limit, they’re free to continue playing until their times are up (we were able to hear really good music for DMC5 for one).

Singapore-based Battlebrew Productions also boothed at TGS in the Indie Games section

This year’s TGS also saw many overseas exhibitors, as mentioned above. The indie game booths took up a sizeable area within Hall 9 of Messe, with 154 booths as compared to 121 last year, and we happened to chance upon our local Singaporean company Battlebrew Productions exhibiting there (they will also be at Game Start 2018 this year, so give them a visit!). There has also been a prominent presence of virtual reality games this year, and given how affordable VR headsets are becoming compared to the last few years, it’s no wonder companies are pushing for VR. The most noticeable trend however, is the ever prominent push for mobile phone games; 30% of the games showcased at TGS are planned to be published on mobile phones, which goes to show that the mobile platform is still ever strong.

VR Machine for interested members of the public to experience

Overall, TGS2018 has seen the largest crowd yet, partly due to multiple AAA titles being announced this year at E3 earlier in June. Next year’s Tokyo Game Show will be held between September 12th to 15th, so for those interested in visiting, do mark it down on your dates.


Dragon Age III: Inquisition formally announced

19 Sep , 2012,
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Dragon Age III: Title Masthead. It’s the only visual we’ve got right now! 😮

If you’ve been waiting for a chance to jump into the continent of Thedas again, wait no longer. BioWare and EA announced the third Dragon Age title yesterday after months of leaks and speculation, making the existence of Dragon Age III: Inquisition, pretty much official.

The game will be “coming in late 2013” and will run on the DICE Frost Bite 2 engine, the same engine that powers Battlefield 3 and Need for Speed: The Run.

BioWare’s executive producer, Mark Darrah, also confirmed that the same dudes who worked on Origins would be working on Inquisition, and that there would be more customization options.

Simply put, the development team has been working closely with the community to give “fans what they’re asking for – a great story with choices that matter, a massive world to explore, deep customization and combat that is both tactical and visceral.”

For more info on the Dragon Age universe,  be sure to visit the official website.

Fans of the franchise can also receive the latest updates on the series by following Dragon Age on Twitter and Facebook.

Square-Enix's Oldies are “kind of” Free to Play

31 Aug , 2012,
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Mini Ninjas replicated from http://beta.coreonline.com/


When it comes to game innovations, Square-Enix maybe one of the few publishers who are capable of adapting to the changing expectations of gamers. Maybe this idea isn’t really new as the service have been in practice by TV stations for their public channels – advertisements.

Advertisements have been part of games for quite sometime. It was thrown in the limelight by the most unsuspecting candidate – present US President Barack Obama while he was running for presidency in 2008.

Four years on, it looks like Square-Enix are bringing the “Yes we can” idea to a new level in gaming economics. The ratio of play to advertisement view time is 20:1. Which means that for every 20 minutes of game time, you are “forced” to view an advertisement for a minute. The game also goes into advertisement mode whenever the game is loading. But that does not mean that the ratio is broken?


“Will each play session begin with an ad?

Yes – ads will be displayed during game loading time, and this will add to your free game time earned.”


If this can be applied to games today, advertisements could reduce the price which consumers have to pay for the games. As more games relies more on multiplayer content to boost sales, advertisements might start showing up in place of the boring loading screens before the start of the round. For once, this might be a step in the positive direction where both gamers and publishers can benefit from.

The available titles are Mini Ninjas and Hitman – Blood Money. But Square-Enix are not just stopping there. They hope to increase their library with Lara Croft and the Guardian of Light and Gyromancer in the near future.

The games can be run on Windows Explorer 8 or 9 ,32-bit (Windows Only), Mozilla Firefox or Google Chrome. Do checkout their Help Section for more information about the system requirements needed to play the games.


Source: Core®Online, KOTAKU