Tag Archives: Events

Tokyo Game Show 2018 – 4 Days Report

2 Oct , 2018,
Haruta
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Bethesda Softworks’ IPs greeting event goers as they walk towards the halls

Over the 4 days between September 20th ~ 23rd, Makuhari Messe hosted the largest annual gaming convention of East Asia, Tokyo Game Show (TGS). This year saw a huge influx of visitors from the previous years ー A good 298,690 showed up over the 4 days, compared to 254,311 in 2017, and 271,224 in 2016. Likewise, exhibitors also increased from 609 to 668, of which 330 were from overseas. This was certainly a trend that’s been happening in the recent years, where overseas games and gaming-related companies are expanding into the Japanese market (One of which, notably, is Azure Lane, being introduced into the Japanese market and becoming a huge hit in 2017).

Kisei -Kuushiki- 1/1 display statue from [Border Break] right outside Makuhari Messe

As with any commercial conventions, exhibitors certainly placed a lot of effort into the visual promotion of their IPs. Booths were built in elaborated set-ups, with iconic figures and characters in detailed sculptures. Besides the typical promotional models, exhibitors also hired cosplayers to portray as in-game characters to promote their games (Pictures below). Some noticeable ones were Bandai Namco’s bright orange booths, with smoke machines making distinctive whiffs as they fire jets of white smokes at fixed intervals, or PlayStation’s show of dominance with walls of displays for the multiple IPs they’re showcasing, such as the Evil Monk mini boss from [Sekiro] (Seen above), or Sam Porter Bridges from the much anticipated Kojima Production’s [Death Stranding] (Seen below).

Players experience FromSoftware’s brutality aplenty

And of course, what’s TGS without games? Although we were able to enter on business days as press, the queue for certain games were insanely long as well. For example, on the first day it took more than 2 hours in the demo queue for FromSoftware’s newest title Sekiro before we got to try it at all (granted, we missed the early rush to the booths go get the queue tickets). Other games we managed to try required less waiting, such as Ace Combat 7, Devil May Cry 5, Rockman 11, Kingdom Hearts III, to name a few (also because we learnt our lesson and went straight to their booths as soon as we could enter). Demos were kept to 15 minutes per play, and if the players are competent to clear the demo under that limit, they’re free to continue playing until their times are up (we were able to hear really good music for DMC5 for one).

Singapore-based Battlebrew Productions also boothed at TGS in the Indie Games section

This year’s TGS also saw many overseas exhibitors, as mentioned above. The indie game booths took up a sizeable area within Hall 9 of Messe, with 154 booths as compared to 121 last year, and we happened to chance upon our local Singaporean company Battlebrew Productions exhibiting there (they will also be at Game Start 2018 this year, so give them a visit!). There has also been a prominent presence of virtual reality games this year, and given how affordable VR headsets are becoming compared to the last few years, it’s no wonder companies are pushing for VR. The most noticeable trend however, is the ever prominent push for mobile phone games; 30% of the games showcased at TGS are planned to be published on mobile phones, which goes to show that the mobile platform is still ever strong.

VR Machine for interested members of the public to experience

Overall, TGS2018 has seen the largest crowd yet, partly due to multiple AAA titles being announced this year at E3 earlier in June. Next year’s Tokyo Game Show will be held between September 12th to 15th, so for those interested in visiting, do mark it down on your dates.

 

Event Alert: Gundam Docks at Singapore

7 May , 2015,
Crimson
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Gundam Docks at Singapore - Image 1 (Photo credit © SOTSU・SUNRISE)

Photo credit © SOTSU・SUNRISE

If you’re a fan of the Gundam franchise, then you’re in for a treat.

Come June, Bandai Namco Asia and Takashima Department Store will be holding Gundam Docks at Singapore, a 4,000 sqm showcase featuring more than 200 Gundam plamo at Takashimaya Square, B2 and the Ngee Ann City Civic Plaza.

There will also be two 6 meter tall sculptures – Amuro Ray’s iconic RX-78-2 and Char’s Zaku (which goes three times faster) on display. These 1:3 scale statues are the centerpieces for a daily multimedia light show that will bring the dramatic conflict between the Principality of Zeon and the Earth Federation to life.

Collectors can also expect to purchase exclusive plamo kits from more than 10 stores in the Civic Plaza, and indulge in their love for Gundam.

Admission for the exhibition is free, and the exhibition will open from 10am to 9.30pm daily. For more updates and details on the exhibition, check out www.gundamdocks.sg.

 

Game Review: Hakuoki (Mobile)

20 Dec , 2014,
Arvin
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Something that caught our eyes at Anime Festival Asia (AFA) Singapore 2014 was the English port of hit Otome game Hakuoki for mobile by digital company Gloczus.

The Gloczus, Inc. booth at AFA 2014.

The Gloczus, Inc. booth at AFA 2014.

Here’s our initial impressions:

Content:

Thankfully they left the Japanese voices in the game with English subs, and this would no doubt please many fans. Whilst trying out the demo at AFA, it was impressive that they managed to keep the translation highly accurate whilst maintaining the slight subtleties in Keigo (Formal Japanese Speech).

Some words such as Ronin were left as it is and it shows the quality of the translation.

One thing we've always looked out for is grammar and syntax, and we're glad they delivered on both counts.

One thing we’ve always looked out for is grammar and syntax in a port, and we’re glad they delivered on both counts.

Performance:

Finally fans of the popular Hakuouki have an opportunity to enjoy the game in a convenient format.

The mobile format did not have any loss in performance despite being a port from the original game and we could feel the the effort from the guys in Gloczus that they managed to make the format accessible for all mobile devices without any of the lag found in other mobile games.

We could not feel any corners that were cut whilst playing the game. The large total file size of 1-2GB might keep away some fans but it is not overly ridiculously in this time and age.

It looks really good even on the small screen.

It looks really good even on the small screen.

Payment:

The game uses a microtransaction model which costs about ¥400 per chapter, or ¥2800 for all 10 chapters + 1 additional chapter.

It starts off with a free prologue for you to try out the game, which is a nice demo if you’re wondering about the translation and game quality. It’s pretty affordable considering the quality of the release and this model has been found in other mobile ports of games. However these prices are not finalized and it could be even cheaper because of market segmentation.

Release:

The release date is scheduled for December, and the game will be available in many regions including South East Asia and Europe. However due to complications with licensing, it would be unavailable to fans from the United States. The company is also planning to release the game in Traditional Chinese in Hongkong and Taiwan, with additional plans in China.

Future plans:

Depending on the performance of Hakuoki, they would like to translate the sequels of Hakuoki and other Otome games. It seems like they also would like to bring some other Visual Novels such as a PC version of Neptunia for the male audiences to enjoy.

(Images by Levin Tan)

Guest DJs and Artists announced for STGCC

12 Jun , 2014,
Crimson
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Be prepared to be wowed this year, as STGCC returns with fresh content and personalities set to appeal to pop-culture fans.

stgcc2014_1

Images courtesy of: Singapore Toy, Games and Comic Convention 2014.

In a press release yesterday, Reed Exhibitions announced three renowned DJs from Japan – Inu, D.watt and sasakure.UK, who will be spinning the latest hits from popular Japanese games and anime at a one-of-a-kind STGCC DJ Night. Fans can expect to be wowed by a combination of anime music, Touhou, and Vocaloid riffs for sure.

Additionally, three multi-talented artists, including one of our personal favorites – Humberto Ramos, who is best known for his anime style approach to Western comics such as Marvel’s Spiderman, The Runaways and several creator owned series, Alex Solis, the father of “The Famous Chunkies” featuring oversized superheroes, and Simone Legno, the creator of the popular tokidoki brand.

STGCC 2014 will take place on the 6th and 7th of September at the Sands Expo and Convention Center in Marina Bay Sands, and STGCC tickets are up for grabs now at $19 for a one-day pass and $25 for a two-day pass from selected authorised retailers.

Be sure to check out the official STGCC page for ticketing information, and don’t forget to follow them on Facebook for more updates!