Tag Archives: Gaming

Fate/Grand Order – Gold, Leveling and Progression Guide

9 Aug , 2015,
Crimson
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“Fate/Grand Order is easy”, said no weeaboo over.

While the interface itself is fairly straightforward, the shitty RNG that plagues the Grand Summon system often results in erratic rolls, and has the tendency to screw you over with a whole bunch of Craft Essences rather than fresh Servants.

This can often mean that if you’re not a pay-to-win, Saint-Quartz spamming player, you’re going to either be behind on the curve because your Servants aren’t cutting it level wise, or you’re often out of AP, which you need to maximize your story progression.

Thankfully, there are daily Event Quests in game that are designed to help you speed things along, and they aren’t that hard to master.

The trick to it, we realized, is the Sunday Event Quest – the Master Training scenario. We got an early start before last week’s Unlimited Maintenance Works thanks to that, and it’s really helped us come out ahead in the grind.

You can access Dailies through the Chaldean Gate option in Stage Select, and you can start blowing through them as early as Level 10. Just make sure you’ve got Shielder and your Starter up to at least Level 10 using XP-up drops, and you should be all set.

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You should have plenty of Exp-Up drops early game, so DO put all your eggs in one or two baskets.

Like all other Dailies, the Master Training scenario has three difficulties and cost either 10, 20, or 40 AP.

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Everyone loves a good Event Quest. :3

1. Master Training (AP 10)

Mooks are werewolves with an average Level of 6 and 3,800 hp, with either Saber, Lancer or Assassin Classes.

Boss is a werewolf Assassin with a Servant level of 15 and 13,765 hp. Abilities include a Critical rate buff and a multi-hit finisher.

Rewards 1,650 xp upon completion.

I-it's not like fighting werewolves is difficult or anything. :o

I-it’s not like werewolves are hard at lower levels or anything. Well, maybe if you have no friends…

2. Master Training (AP 20)

Mooks are ghosts with the Assassin class, an average Level of 10 and 6,000 hp.

Leader is a Level 25 ghost with 27,074 hp that can paralyze your party and inflict debuffs.

Rewards 8,310 xp upon completion.

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Once you’ve gotten the hang of farming Master levels, it’s easy to get into the spirit of things. 😡

3. Master Training (AP 40)

Mooks are primarily lamia between the Level 12 to 18 range with the Caster class and average 8,000 hp. Every now and then, you might also encounter shadow Servants with the abilities of Medusa (Rider), Euryale (Archer) or Stheno (Assassin).

Boss is a Level 40 demon with the Caster class, 58,503 hp, buff skills and really big damage potential.

Rewards 34,140 xp upon completion.

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Can’t say I enjoy snaking around with these guys. =_=;;

This is the toughest guy you've gotta kill. :o

This is the toughest guy you’ve gotta kill. 😮

Since gaining Master levels improves your abilities and also replenishes your AP, you can speedily farm levels as long as you’re able to hit all the right leveling break points. With enough level ups, you can also increase your party size, and attempt the same scenario at a higher difficulty.

The risks are definitely worth the reward, and it’s not uncommon to gain 20 Master levels on a good day before you hit a point where you can’t level up on the quick and need to wait for your AP to recharge anymore.

Does Master Level matter?

A higher Master level means better Master skills, a bigger party of Servants, and more AP to expend for Event Quests and Story Mode.

Being a Master means more than just wearing a swanky jacket.

Being a Master means more than just wearing a swanky jacket.

Right now, my Master rank is 45, with Level 6 in all Master skills. My AP is 70, and my party cost is 69. That means I can run a full party of 5 4-star Servants, or a full party of 3-star Servants with some sick Craft Essences, and that makes clearing stages a breeze.

Daily Quests for Fun and Profit

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Daily Event Quests are the path to victory. There’s even a handy list in game that reminds you which days are the best days to play!

If you’re just starting out, your best bet is to focus on doing a whole bunch of daily Event Quests rather than jumping ahead with the story.

Some recommended Event Quests to start with are:

Monday, Wednesday & Saturday:

Treasure Vault (QP). Mooks and bosses are primarily Caster types. You’ll need lots of QP to level up your Servants later, so start farming this Event Quest early and often.

Monday & Thursday:

Gathering Sparks (Three Knights). Exp-Up drops for the Three Knight Classes Saber, Archer and Lancer. Focus on this if your preferred Servant is a Saber, Archer or Lancer.

Tuesday & Friday:

Gathering Sparks (Four Horsemen). Exp-Up drops for the Four Horsemen Classes Assassin, Berserker, Caster and Rider. Focus on this if your preferred Servant is an Assassin, Berserker, Caster or Rider.

Saturday:

If you’re in a fairly comfortable position, or have a sizable enough pool of Servants to choose from, you can also do Congregation at Dawn (woohoo, MTG reference!), which has Exp-Up drops for all seven Classes.

Developing a Routine:

Because my starter unit was Ushiwakamaru (Rider), I went with Sunday (Master Training) > Monday (QP) > Tuesday (Four Horsemen Exp-Up) > Wednesday (QP) > Thursday (Three Knights Exp-Up) > Friday (Four Horsemen Exp-Up) > Saturday (QP) > Sunday (Master Training).

This netted me a good amount of QP and Master levels early game and helped to offset some really bad 40 Saint Quartz pulls.

My personal routine now is Monday (Three Knights Exp-Up) > Tuesday (Four Horsemen Exp-Up) > Wednesday (QP) > Thursday (Three Knights Exp-Up) > Friday (Four Horsemen Exp-Up) > Saturday (QP) > Sunday (Master Training).

Once you’ve found a routine you’re comfortable with, the game will turn from an annoyance into a breeze.

Heroes of the Storm Enters Open Beta, World Championship Announced

21 May , 2015,
Crimson
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If you’ve been following our recent adventures in the Nexus and have been itching to play, then you’ll be happy to know that Heroes of the Storm has officially gone into Open Beta!

What this means is that you’ll be able to log into Battle.net, download the game here, and instantly brawl to your hearts content with your favorite Blizzard heroes from Diablo, StarCraft, World of Warcraft and more!

We’ve had a great time with the game in the past half a year or so since we got into the Technical Alpha, and we’ve seen the game evolve with the feedback of testers and the community. It’s a great game that encourages teamwork through structured, map-based objectives, boasts a fun skill tree system reminiscent of Blizzard’s other franchises, and plenty of familiar faces for Blizzard fans.

We also appreciate how toxicity and baiting has been kept to a minimum thanks to systems Blizzard has put in place (though I’d still encourage players to get on the U.S. servers), and this makes the game incredibly friendly to new players who are totally unfamiliar with the team brawler genre.

For a more in-depth look at the game, check out the promo vid below:

Heroes of the Storm is also set to become a strong competitor in e-sports, with the Heroes of the Storm Southeast Asia (SEA) Championship organized by our friends at Asiasoft (more information can be found here).

Qualifiers will be held in Thailand, Singapore, Malaysia and Philippines, with the Regional Finals to be held on 8 August in Thailand. This tournament will see the winning team square off against others from around the globe at BlizzCon 2015 for a shot at the World Championship title.

Who's gonna make it to BlizzCon? We're also anxious to find out!

Who’s gonna make it to BlizzCon? We’re also anxious to find out!

This pretty much means that there’s gonna be a lot to look forward to with Heroes in the months to come so be sure to keep tabs on the Heroes of the Storm SEA Facebook Page for more updates!

Heroes of the Storm Open Beta announced

22 Apr , 2015,
Crimson
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HoS_Announce_976x250EN

If you’ve followed our work, then you know that we’re huge Blizzard fans. That’s why we’re super excited that Heroes of the Storm is finally going into OBT, and that’s news we wanna share.

Recently, Blizzard announced that the OBT is set for 20.05.15, with the official launch on June 3. We’ve also caught wind that AsiaSoft, the official HotS publisher for South East Asia has plenty of exciting activities planned to usher in this kick-ass team brawler.

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So in this throwback to Uldum, you’ve got to capture temples that shoot lasers at the enemy base.

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One thing we’ve enjoyed about the maps is how flavorful they are. Collecting skulls in the Haunted Mines gives you a pretty kickass NPC helper, for example.

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The meaner and uglier they look, the more fun they are to play. Azmodan’s a great pusher, for example.

Of course, we’ve been playing this game in between building costumes and running cons, and the most awesome thing about OBT is that there will be no further wipes. Any current progress or hero unlocks in the CBT will carry over to the OBT and post launch, which means no more grinding from 1 to 40 again or unlocking heroes and talents, folks.

We’ve had a ton of fun in the Alpha and CBT, and if you’d like to try your hand at a team brawler that’s fairly easy to get into and revisit some old friends from Blizzard’s kickass titles (there’s even The Lost Vikings, come on!), then Heroes of the Storm’s for you.

If you’d like to get an early start on Heroes before it goes into OBT, be sure to click on over to AsiaSoft’s Heroes portal to grab yourselves some Beta keys (note that this redemption is open to users in Thailand, Philippines, Malaysia and Singapore only, with limited keys available daily).

We’ll see you folks in the Nexus!

Game Review: Hakuoki (Mobile)

20 Dec , 2014,
Arvin
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Something that caught our eyes at Anime Festival Asia (AFA) Singapore 2014 was the English port of hit Otome game Hakuoki for mobile by digital company Gloczus.

The Gloczus, Inc. booth at AFA 2014.

The Gloczus, Inc. booth at AFA 2014.

Here’s our initial impressions:

Content:

Thankfully they left the Japanese voices in the game with English subs, and this would no doubt please many fans. Whilst trying out the demo at AFA, it was impressive that they managed to keep the translation highly accurate whilst maintaining the slight subtleties in Keigo (Formal Japanese Speech).

Some words such as Ronin were left as it is and it shows the quality of the translation.

One thing we've always looked out for is grammar and syntax, and we're glad they delivered on both counts.

One thing we’ve always looked out for is grammar and syntax in a port, and we’re glad they delivered on both counts.

Performance:

Finally fans of the popular Hakuouki have an opportunity to enjoy the game in a convenient format.

The mobile format did not have any loss in performance despite being a port from the original game and we could feel the the effort from the guys in Gloczus that they managed to make the format accessible for all mobile devices without any of the lag found in other mobile games.

We could not feel any corners that were cut whilst playing the game. The large total file size of 1-2GB might keep away some fans but it is not overly ridiculously in this time and age.

It looks really good even on the small screen.

It looks really good even on the small screen.

Payment:

The game uses a microtransaction model which costs about ¥400 per chapter, or ¥2800 for all 10 chapters + 1 additional chapter.

It starts off with a free prologue for you to try out the game, which is a nice demo if you’re wondering about the translation and game quality. It’s pretty affordable considering the quality of the release and this model has been found in other mobile ports of games. However these prices are not finalized and it could be even cheaper because of market segmentation.

Release:

The release date is scheduled for December, and the game will be available in many regions including South East Asia and Europe. However due to complications with licensing, it would be unavailable to fans from the United States. The company is also planning to release the game in Traditional Chinese in Hongkong and Taiwan, with additional plans in China.

Future plans:

Depending on the performance of Hakuoki, they would like to translate the sequels of Hakuoki and other Otome games. It seems like they also would like to bring some other Visual Novels such as a PC version of Neptunia for the male audiences to enjoy.

(Images by Levin Tan)

Game Review: Million Arthur

4 Apr , 2014,
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Million Arthur, an immensely popular mobile card collecting game in Japan, has finally hit the app stores of out mobile phones here in South-East Asia. Whether you’re a fan of anime, card games or just like a well fleshed out story in general, there’s something in Million Arthur for you.

Fantastic art is what makes Million Arthur special among the slew of mobile games in the market. Names like VOFAN, BUNBUN, Nitroplus are among those who contributed card illustrations to the game, and they did an amazing job. No one would fault you if you sat in the gallery just admiring your cards in their full glory. It wouldn’t be a surprise if your goal in this game is to collect them all.

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And this is just the tip of the iceberg.

Adding to that is a fully animated opening, complete with music, dark foreshadowing and battle scenes, like your traditional anime opening. This is an unexpected treat, a nice deviation from the norm of jumping straight into the addictive gameplay.

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Merlin, what are you doing in the evil mastermind’s light?

The story is quite straightforward. You are Arthur, the knight chosen by Excalibur, rightful ruler of Britain. However, you’re not the only one. There are many other Excaliburs, and many other Arthurs; about a million. Your job is to defend Britain from outside invaders, while fighting other Arthurs to be the strongest Arthur of them all!

But you can’t do it alone. This is where the cards come in. Cards represent knights, loyal to King Arthur (that’s you), each with its own lore and special abilities. You form a deck using these cards, and they become your personal army. Cards have synergy bonuses with each other; having cards from the same faction in your deck will grant helpful bonuses, like increased health or attack.

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C-C-Combo Maker!

Once a deck has been formed (manually or by using the Recommended Deck option), you are ready to take it into battle. The battle system is completely automated. All you have to do is to sit back and watch the battle unfold. When your super meter is full, your chosen Arthur performs a special attack unique to his class, also beautifully animated.

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Warrior Arthur is fully pumped and ready to go!

There is an option for you to combine certain cards together to create all new cards. It’s similar to the function in Shin Megami Tensei IV, where you can combine units you don’t need to create powerful units. It’s an interesting mechanic, so your collection doesn’t flood with cards you don’t want. You can also sacrifice cards to power up your existing cards.

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Girl with Lion + Allen Walker look-alike = ROBOT ALIEN DESTROYER.

The other part of Million Arthur is ‘exploration’. When exploring, you gain gold and experience points, along with the chance of receiving a Knight Card. However, you may also happen across enemy Faeries along your journey, which you can choose to fight or just ignore it for the time being. Defeating these Faeries will net you cards, gold and experience.

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Arthur’s most dreaded enemy: the schoolgirl!

Both of these actions require points; battles need Battle Cost (BC) and exploration costs Action Points (AP). When you level up by gaining enough experience points, you are given 3 points to allocate as you see fit to either BP or AP, raising your maximum point total. The other way of increasing your maximum points is by adding friends. Each friend you add also gives you 3 points, similar to a level up.

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Friendship is magic, magic is power, power means more points!

You will inevitably come across an opponent you cannot defeat alone. Your friends can join in the battle, each contributing his or her amount of damage. When the foe is defeated, each participant is rewarded for joining in.

But there are more enemies than these random encounters. In the story mode, you get to fight predetermined bosses, all while experiencing the fully voiced dialogue between characters, in Japanese of course. The characters are well developed, with very interesting personalities.

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Someone’s in a Lot of trouble.

However, no matter the outcome of your story battle, the end result would never change. Most of your battles leave Arthur winded and tired, even if you one-shot the enemy, or even if Arthur wasn’t even in the battle. It would have been nice if how you ended the battle affected the following conversation.

There are still features that are to come to the South-East Asia version of the game, like guilds and potentially guild battles, and that may increase the longevity of the game, but even in its current state, it’s still worth your time.

PSO2 goes English, and we love it!

3 Apr , 2014,
Crimson
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Asiasoft announced that they were publishing Phantasy Star Online 2 in English (PSO2) about a week ago, and just this afternoon, I got several hours hands on with the game during a closed door media preview.

Having already tried the Japanese service, I had some high hopes. This was a Sega title, after all.

For the uninitiated, PSO2 is an MMOARPG (the ‘A’ here stands for action, in case you were wondering) with console style graphics and aesthetics where you play an ARK recruit in a sci-fi setting.

With the customization options, you can pretty much adjust anything. Well, almost anything. :x

With the customization options, you can pretty much adjust anything. Well, almost anything.

ARK recruits are essentially the equivalent of space cadets, and once you’ve customized your character (and the level of customization is quite comprehensive) and picked one of several races and classes (with localized archetypal names of warrior, ranger, and wizard), you’re thrust into a fairly deep and involved story line with all the hallmarks of a classic JRPG.

The good thing of course is that the game can be played solo or with friends, and features instanced dungeon maps linked to a central hub. Friends, naturally, make things go a whole lot smoother.

Beat on alien life-forms, steal their treasure, have fun with friends.

Beat on alien life-forms, steal their treasure, have fun with friends.

I was a little sad that I didn’t get to roll a Deuman or Braver at the outset, but I’m sure that the good folks at Asiasoft will be making them available sometime in the near future. *hinthint*

Now, on to the localization.

One of the biggest challenges I’d expected this release to face was the dialogue and the VOs. The original Japanese cast included some top name seiyuu, and matching up would be a tall order. It was a pleasant surprise when I discovered that rather than dubbing the NPCs over, the company had chosen to streamline the written dialogue instead, without compromising any of the nuances from the original.

And that, of course, was a win in my books.

Needless to say, PSO2 is a game best experienced, and with the Beta test coming up 10th to 13th April, we’re giving away some Beta keys to a few lucky readers who live in  Singapore, Malaysia, Thailand, Indonesia, Vietnam, or the Philippines.

These keys will also give you early access when the game goes live sometime in the next two months, so be sure to check out our Facebook raffle  for more details!

You can also keep tabs on the latest developments PSO2 in English developments through their official Facebook page.